I'm reading an article entitled Today, YouTube Music is where it should have been 18 months ago. The article's telling me how YouTube Music is finally good enough to recommend as a Spotify competitor:
These days, though, you can sort your library alphabetically as well as by Recently Added on the Android and iOS apps (Recently Added is still how your library is sorted on the YouTube Music website).
How the hell did a music player get released without basic library functionality? What decade is this?
Actually, how did this shit get released at all? Google has a music streaming product called Google Play Music! Name aside, the product is actually pretty damned good. I've used it for years: I upload my music library and can access it from anywhere, and I can stream most any other music I'd want to listen to. The "song radio" feature, where you start a dynamically-generated radio station based on the current song, is really good. It's never the same playlist twice but it always ends up playing songs I want to hear.
Except, as mentioned, Google's phasing it out in favor of a product with fewer features. Quelle surprise.
Why couldn't they just rename Google Play Music to YouTube Music and be done with it? Because some empire-building PM inside the Alphabet corporate logrus found another opportunity to grow their feifdom, probably.
I just realized Valve and Google are opposite poles of the same spectrum.
Google has a very traditionally-structured organization, despite which they can't keep a coherent product strategy outside of their core search/ads business. For example. they've launched/killed/re-launched a dozen messaging apps. Messaging! They had this one in the bag at least twice – Google's original XMPP based Talk service, and then Hangouts which was a surprisingly useful text/video chat service that also integrated SMS if you were on Android. They killed Talk outright and Hangouts is now a gutted (although still useful) enterprise-focused video chat tool.
Valve, on the other hand, makes a big deal about how they don't have any top-down organization. No bosses! Just make good products! Except they somehow managed to take one of the most popular franchises of the 2000's, Half Life, and let it die on the vine (no, a prequel story designed to sell VR does not count).
Sometimes, I miss having a room full of folks all single-mindedly focused on solving a single problem.